_G.state = true local ReplicatedStorage = game:GetService("ReplicatedStorage") local Signals = ReplicatedStorage:WaitForChild("Signals") local RemoteEvents = Signals:WaitForChild("RemoteEvents") local Checkpoint = RemoteEvents:WaitForChild("Checkpoint") local ResetCharacter = RemoteEvents:WaitForChild("ResetCharacter") while true do if not _G.state then task.wait(1) continue end for i = 1, 61 do pcall(function() Checkpoint:FireServer(i) end) task.wait(0.1) end task.wait(1) pcall(function() ResetCharacter:FireServer(true) end) task.wait(0.5) end